No checks are made about validity on these lists Changes to Open Item Inspection window detectionĪdd more filters on Abilities allowing for adding Weapon specialties and or watcher abililties. Greatly Improved performance on Inventory Screen. Also Class change with Ranger will add or remove Companions. Update to avoid issues with beta, new version and various partially patched gamesĪdd Remove Abilities to Character Screen (and ranger companion)Īdd ability to change character names (blank to reset name)įix Ingredients missing from stash filtersĪdd ? for Inspecting items and abilities while browsingĪdd ability to modify Animal Companions. Split Crew from Stash Inventory in Ship screenĪdd enable/disable cheats/achievement in options screenĪdd ShipCrew to inventory on ship stashĪdd ability to add any number of classes (max 11)Ĭombine Focus/Chants/Wounds to single max traits buttonīug fix when changing classes when not a Ranger with Companion Grimoire: Allow mods on grimoire editor screenīug Fix release for the error with adding abilities (3rd times the charm)Īdd ability to activate all achievements on optionsįorce remove 1st level subclass abilities when changing classesĪdd globals for unique item vendor on options pageįix redraw of Paperdoll after changing appearanceĪdd Race, Gender, Background, Racial Appearance changesįix error with private variable accessĪdd Ship Crew Editor (Xp, Tales). World overview: Allow party manager screen at any time when no other dialogs open (under actions) Map: Reveal all world map option, edit speed, reveal radius, and others. I recommend closing the existing window with "X" or it might crash on show due to a race condition that I don't know how to avoid.Ĭharacter Sheet: Remove effects, New Inventory Sorting, Appearance editing, change hair, face, skin color, hair color, subrace and othersīugs: Fix Inventory bugs on stash, crew, ship. You can reload cheats in the console by typing "import pillars pillars.showWindow()" the first time then "reload(pillars) pillars.showWindow()" thereafter. You can edit "PluginsConsoleLibpillars.py" to add or change the existing cheats. exe onto IPA.exe while holding the Alt key. If you want the menu to be hidden by default change Console.ini file to "pillars.showWindow(visible=False)"ĭrag the game. Press Ctrl+F8 key to hide the cheat window in upper right corner. PillarsOfEternityII.exe should be in same folder as IPA.exe.ĭrag game exe over IPA.exe to instrument plugins. Much of this was written previously during beta and fixed on release so some things may be broken or not yet fully tested with final build. If you use the X to close the console then it will close the game as well This is very annoying but I don't know how to stop it at this time That is clicking on stuff in the dialog may also click on items under the window leading to unexpected behavior On screens like the main map window the clicking buttons will still lead to character moving Mod list is all mods found in data files Any other weapon on current screen needs to have the mod for it to show)įilter Stash inventory for Character vs ship Teleport (instantly move to destination)Ĭhange Money/Stats/Skills/Disposition/Factions Runs when in combat and when window is visible (runs when minimized) Heal all wounds (Also resets spell counts, Cipher Focus, Chanter Phrases)Īutomatically Run script which heals characters every second Make Characters untargetable or unhurtable The default scripts create an in-game cheat menu depending on what is open: It can be quite useful in exploring the current state of the game programmatically for those with the talent. The console is more than just a cheat tool as any number of scripts can be run but it is likely what will most likely be used for since that is included by default. You may have to apply the mod again after repairing or major updates. Should work with any Windows versions though can break if there are major updates. This is effectively a cheat console for Pillars of Eternity II.
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